giovedì 7 agosto 2014

Lesson 3: change shape to the chair with the edit mode

Today we will discover an incredibly powerful tool, the edit mode, to enter it just select from the low bar or with the Tab key, the object change and are visible vertex, edges and faces:


Press A to deselect vertex, and select just the top chair, use B (square selection) or C (circle selection), the four vertex should be orange like below, and scale them down on the Y axis, so use S and Y:


Deselect again, and select the lower vertex of the legs, all the 16, change view to Top with 7, change mesh select mode in Face with CTRL+Tab and from the bar the pivot point in Individual origins, scale just a little bit:



From right view with 3, select the vertex of the front legs, snap them to the seat, after do the same with the other two legs:


Select the top chair vertex again and snap to the seat:


From front view with 1, select the left lower vertex and snap to the seat, do the same with the right legs:

Done! You can change color to material for a better look:

And with a quick render this is the result, just a few clicks and the chair looks more realistics and professionally made!



Have a look to the next lesson, you'll learn other fantastic tools.

Nessun commento:

Posta un commento