So now we have a nice chair to work on, it's time to talk about basic tools,
you need before to know that there are two ways to model in Blender:
- object mode is good to scale, rotate, move and snap the entire mesh
- edit mode for deep transform like add vertex, edges, faces etc.
To change mode just press the Tab key.
Today we'll know the object mode, so select the chair, scale it up 5 times, press: S - 5; note the value on the lower bar, when you scale you can do it pressing S and movin the mouse, but if you want a precise amount use the numbers, can be positive or negative pressing + or -, try it:
I want to play, duplicate the chair and scale it down, the amount you want,
and move it over the big chair, remember to use the different point of view to help movements, 7 is the Top ortho, to see from high to the ground, 1 for a front view and 3 for a right view, for opposite view press at the same time with Shift !
To lay down the little one we need of another fantastic tool: the Snap, change value to Face, and from the top ortho with the little chair selected, press CTRL to snap on the seat:
Great! It's perfectly located, but we can continue to play, so rotate it of 45°, just press R, 4 and 5, I want you do what you look below, 4 chairs all rotated of 45°
Well done, a floor is missing!
Just add a plane, and scale it up:
You can use the snap to move it precisely, even changing in Edge or vertex the snap element:
All right, we have known fundamental tools just playing a few,
but that defaul grey color looks very terrible!
Ok I'll add a simple material, it's very easy; go to the Transform panel and click the red ball, and Add a material!
Change the color, from the rgb wheel, or the color slides:
A few better!
Add a material for the floor, select it and add a new material:
We can move the Camera, and render:
Ok it was a joke ;-) but useful to understand very used tools,
next lesson will become to study the edit mode, a new incredible world!










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